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runescape-dragonwilds
Overview
Dedicated server for RuneScape: DragonWilds, run via SteamCMD. Server files are downloaded/updated on start and saves persist to a host volume.
Project Details
- Project Repository: indifferentbroccoli/runescape-dragonwilds-server-docker
- Container Image: Docker Hub
- Compose Example: Compose
- Reverse Proxy Port: none — game traffic is UDP
7777(game) and8888(beacon), not proxied through NPM
Getting Started
- Copy
sample.envto.envand setRSDW_OWNER_ID(your Player ID, found in the game's Settings) andRSDW_ADMIN_PASSWORD - Forward UDP
7777and8888on your router/firewall to the Docker host - Start the container:
docker compose up -d - Watch the first start (it downloads the server files):
docker compose logs -f - In game, find the server by
RSDW_SERVER_NAMEand useRSDW_ADMIN_PASSWORDfor Server Management
Environment Variable Notes
RSDW_OWNER_ID – REQUIRED. Your RuneScape: DragonWilds Player ID (in-game Settings)
RSDW_ADMIN_PASSWORD – REQUIRED. Server Management password, default: ChangeThisPassword
RSDW_WORLD_PASSWORD – optional join password; empty = public
RSDW_SERVER_NAME – server display name, default: DragonWildsServer
RSDW_WORLD_NAME – world created on first start, default: MyWorld
RSDW_MAX_PLAYERS – default: 6
RSDW_PORT – game UDP port, default: 7777 (also sets DEFAULT_PORT in the container)
RSDW_BEACON_PORT – world settings beacon UDP port, default: 8888 (also sets BEACON_PORT)
RSDW_UPDATE_ON_START – set false to skip SteamCMD download/validation on start
RSDW_PUID / RSDW_PGID – owner of the server files, default: 1000
Volume Notes
/home/steam/server-files – host path /data/runescape-dragonwilds/server-files (server binaries, saves, config)
Back up the saves inside this directory; the server binaries can be re-downloaded.
Network Notes
Requires proxy network (declared for convention only — players connect directly over UDP, not through NPM).
Docker Run
docker run -d \
--name runescape-dragonwilds \
--restart unless-stopped \
--stop-timeout 30 \
-p 7777:7777/udp \
-p 8888:8888/udp \
-e OWNER_ID=YourPlayerId \
-e ADMIN_PASSWORD=ChangeThisPassword \
-v /data/runescape-dragonwilds/server-files:/home/steam/server-files \
indifferentbroccoli/runescape-dragonwilds-server-docker:latest
See compose.yaml for the full set of environment variables.
Additional Notes / Gotchas
- Host and container ports must match — mismatched ports cause join failures. The compose file uses the same var for both sides; don't remap one without the other.
- The beacon port (8888) is required for creating/editing worlds.
- The server won't show up without working port forwarding and a valid
OWNER_ID/ADMIN_PASSWORD. - RAM: about 2 GB + 1 GB per player (8 GB for a full 6-player server).
stop_grace_period: 30sgives the server time to save on shutdown.- Crossplay (PC, PS5, Xbox Series X|S, Switch 2) is supported since 1.0. The image doesn't set
PlatformPolicyinDedicatedServer.ini, so the game default (Crossplay) applies. It rewrites that file on every start, so a manualPlatformPolicy=edit to lock the server to one platform won't survive a restart. - Clients must be on the same game version as the server — keep
RSDW_UPDATE_ON_START=trueand restart after game patches. There is no cross-save: character progress doesn't carry between platforms.
Dockhand Stack, Deploy from Git
Cookbooks Repository stackname: runescape-dragonwilds Compose file path: runescape-dragonwilds/compose.yaml Additional env file (optional): runescape-dragonwilds/sample.env
Then "Load" runescape-dragonwilds/sample.env into the Environmental variables in dockhand
Create the Stack